Frozen Dreams

Project duration: Jan 2015 - Ongoing
My role: Narrative and Level Design
In collaboration with : Elias Jaaskinen (Concept and level design), Juuso Patrikainen (Artwork), Joonas Kristian (Audio Design)
The game is a First Person point of view of a game addict who falls into a coma after a vicious gaming rampage. In order to get out of his coma, he needs to play inside his head and get back to Earth. He goes through a psychedelic dream world where he struggles with demons of his earlier life and addiction. The game relies heavily on the physics engine.
An alpha version of the game is available for download.
Link to the Windows version: Click here  
Link to the Mac version: Click here  


Here are some of my recent works.

FLU - The game

A game about a bird ridden with flu attempting to rescue eggs from an egg factory.

Frozen Dreams

A 3D game with heavy physics elements taking place in the protagonist's altered state of mind.

Desert Breeze

A media art piece focusing on the inevitability of war inspired by some of Prof. Howard Zinn's works.

Little Kiwi

A platform game about an excluded Kiwifruit trying to find his mother in the kitchen.

Green Gold 2

A documentary exploring individuals across the world who are reviving large swathes of degraded land.

Weary Witness

An adventure game with film elements looking at the current situation in Israel-Palestine.

Films on Water

Films that tell stories around open wells, lakes and waste management in the city of Bangalore.

Mad Cow Cheesease

A game where Cheasus is stuck in 4 stomachs of a cow collecting gas bubbles to get farted out.

IGEM - 2009

Our work with geosmin presented at the International Genetically Engineered Machines in MIT.

Interested in collaboration?

Let's meet over a cup of coffee.

Mail me at:

Skype: gautam_vishwanath

You can also find me here ...

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